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AI Insights · Timothy · July 2021

Top 5 Superhero Games on Android in Norway: Q2 2021 Performance

Discover the performance trends of the top 5 superhero games on Android in Norway during Q2 2021, including revenue, downloads, and active users.

Top 5 Superhero Games on Android in Norway: Q2 2021 Performance

During the second quarter of 2021, superhero games continued to captivate the Android gaming community in Norway. Here's a closer look at the performance of the top five superhero games, based on data from Sensor Tower.

MARVEL Strike Force: Squad RPG from Scopely saw a varied performance across different metrics. Weekly revenue fluctuated, starting at around $7.2K and closing the quarter at approximately $4.8K. The game had a noticeable dip in weekly downloads, beginning at 211 and reaching a low of 50 before bouncing back to 138 by the end of June. Weekly active users showed a similar trend, starting at 736, then experiencing a dip mid-quarter, before recovering to 656.

Kabam Games' Marvel Contest of Champions experienced a notable peak in weekly revenue, reaching around $6.6K by the end of June. Downloads varied slightly, with a high of 114 in May before declining to 52 by the end of the quarter. The weekly active user base saw a gradual decline from 553 to 470.

DRAGON BALL Z DOKKAN BATTLE, published by Bandai Namco, had an interesting trajectory. Weekly revenue peaked at $4.7K in late April but showed a downward trend towards the end of the quarter, closing at $543. Downloads remained steady, fluctuating between 12 and 27. Active users saw minor fluctuations, starting at 695 and closing at 602.

MHA: The Strongest Hero by Crunchyroll Games showed impressive growth in weekly revenue after its release in May, peaking at $4.1K in mid-June. Downloads were initially strong, with a high of 421, but decreased to 107 by the end of the quarter. Weekly active users increased from 355 to 479 before settling at 279.

Lastly, Legendary: Game of Heroes from PerBlue Entertainment experienced a steady decline in weekly revenue, starting at $3.3K and ending at $923. Despite minimal downloads, the game maintained a small but consistent active user base, which began at 104 and ended at 60.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021